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Designing a Class People Pay For and Enjoy

A great class is not a lecture with snacks. It is a shaped experience with a beginning, a middle, and an ending that lands.

Most people design their first class the way they would design a tutorial. They list what they know, put it in order, and plan to walk through it. That approach produces a class that is informative but not memorable. And informative is not what people come back for.

This section is about designing around the experience, not the information. It covers the structure that makes a two-hour class feel satisfying rather than rushed, how to choose what to teach and what to leave out, how to price in a way that feels fair on both sides, and how to think about class size before you open your first booking.

The articles here deal with decisions you make before anyone shows up. Get these right and everything that follows is easier.

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